PalioAI
PalioAI (PAL) — a reference card for a crypto project: what the product does and how verifiable the project’s key claims are; also — alignment with the Decentralized AI thesis (DecAI Fit).
PalioAI — an AI/Agents / GameFi / Social project: an AI‑driven game franchise (Palio: Craft & Trade) and an “emotional layer”, where NPCs/agents and an “AI co‑pilot” interact with users, and assets/rewards are tied to onchain transactions (website/whitepaper). The PAL token (BEP‑20, BNB Smart Chain) is confirmed onchain.
Disclaimer
Important: this page is a reference overview of the project. Within DecAIHub, we separately record a verification based on open sources within the AI thesis (what is real AI/onchain/why a token, and which sources this is based on).
This is not financial advice and not a recommendation to buy/sell/hold any asset. We do not assess price, returns, or entry/exit timing.
Conclusions are based on publicly available materials found as of the verification date. The absence of confirmation does not imply the absence of the technology.
TL;DR (for readers who are not into AI)
- What it is: an AI game ecosystem (Craft & Trade) + the PAL token for the in‑game economy.
- Who it’s for: players and participants of the Palio ecosystem; token holders.
- Why onchain/token: onchain records the PAL token and, per the description, user actions/rewards in dApps; the token is needed for purchases/the marketplace and consumable in‑game actions (whitepaper/utility).
- What you can actually touch (Tier‑1): the “play game” link on the project website → https://shop-web.palio.ai/
How it works (very briefly)
- The user does: plays/interacts with Palio dApps and (claim) AI agents/the co‑pilot.
- The system does: translates user actions into onchain events/rewards and uses the “emotional engine” for signals/rewards (website).
- The user gets: in‑game assets/progress and the utility of the PAL token (utility page).
- Where the blockchain is: the PAL token is confirmed on BNB Smart Chain (BscScan); the website describes users’ onchain transactions in dApps.
- Token role (if any): PAL — the marketplace currency and “bulk/sustained consumption” for in‑game upgrades/speed‑ups (utility).
Quick links: AI thesis fit
Project passport
| Field | Value |
|---|---|
| Project name | PalioAI |
| Also known as (aliases) | Palio, $PAL, Palio: Craft & Trade, King Patoshi, Palio: PAL (AI Co‑pilot) |
| Logo (logo) | ../assets/283_palio_logo.svg |
| Token symbol (ticker) | PAL |
| Category | AI/Agents | GameFi | Social |
| Primary chain (chain) | BNB Smart Chain |
| Type | EVM |
| Network status | mainnet |
| Consensus (consensus) | PoSA (BNB Smart Chain; 21 validators) |
| Launch date (launch_date) | — |
| Project status (status) | active |
| Token (standard) | BEP-20 |
| Token contract | 0xb7E548C4f133AdBB910914D7529D5CB00c2E9051 |
| Token model (token_type) | utility (in-game economy + marketplace) |
| Max supply | 1,000,000,000 PAL (BscScan Max Total Supply) |
| Issuance | fixed supply (BscScan Max Total Supply) |
| Tokenomics (tokenomics, brief) | utility page: Player Rewards 75%, Marketing 15.5%, Liquidity 6.5%, IDO 2%, Patoshi airdrop 1% |
| Governance | — (there is no description of governance in the extracted Tier‑1) |
| Admins/keys | — |
| Audit | — |
| Bug bounty | — |
| Team (team) | — |
| Funding (investors/funding) | — |
| AI component (ai_component) | AI agents/NPC + emotional engine |
| Use‑case (use_case) | AI game + tokenized economy |
| DecAI Fit — AI thesis fit | 4/6 — medium alignment with the Decentralized AI thesis |
| DecAI Fit component summary | 2 / 1 / 2 / 3 |
| Last verified | 2026-02-11 |
Links (links_*)
| Type | Link |
|---|---|
| Website | https://www.palio.ai/ |
| Docs | https://palioai.gitbook.io/palioai |
| GitHub | — |
| Releases / Changelog | https://medium.com/@PalioAI |
| Whitepaper | https://palioai.gitbook.io/palioai |
| Roadmap | https://palioai.gitbook.io/palioai/roadmaps-and-links/roadmap |
| Security advisories | — |
| Explorer | https://bscscan.com/token/0xb7E548C4f133AdBB910914D7529D5CB00c2E9051 |
| App / Demo | https://shop-web.palio.ai/ |
| X | https://twitter.com/PalioAI |
| Discord | https://discord.gg/xterio |
| Telegram | https://t.me/palioofficialchat |
| Medium | https://medium.com/@PalioAI |
| Audit report(s) | — |
| Bug bounty | — |
| CoinGecko (profile, reference) | https://www.coingecko.com/en/coins/palio |
| CoinMarketCap (profile, reference) | https://coinmarketcap.com/currencies/palio/ |
General project overview
In the whitepaper, PalioAI describes an “AI‑powered game franchise” whose first title is Palio: Craft & Trade (a cozy shop‑management simulation). The project emphasizes that progress/achievements and assets “belong to the user” thanks to the blockchain (whitepaper). The website additionally describes an “Emotional Engine” that interprets onchain behavior and (claim) helps train the model, as well as AI agents (for example, King Patoshi) and the AI co‑pilot PAL (website).
Features/modules
- Palio: Craft & Trade: an AI‑agent‑driven sandbox game (website/whitepaper).
- King Patoshi (AI Agent): an autonomous agent (claim) linked to onchain activities/airdrop (website/roadmap).
- PAL (AI Co‑pilot): an assistant for onchain data/context (claim; website).
- PAL token utility: marketplace currency and consumable in‑game actions (utility page).
Typical scenarios
- Scenario 1 (game): a player plays Craft & Trade → spends PAL on upgrades/speed‑ups → gets in‑game progress (utility).
- Scenario 2 (market): a player trades premium items on the marketplace → uses PAL as the currency (utility).
- Scenario 3 (AI agent): the user interacts with King Patoshi / the co‑pilot PAL → gets personalized/emotional interactions (claim; website).
Getting started (wallet/network)
- What you need: web access to palio.ai and/or the game (the website shows a “play game” link); a BSC‑compatible wallet for the PAL token.
- Network/chain: BNB Smart Chain.
- Fees: BSC onchain fees for operations with the PAL token; the in‑game logic and GOLD (offchain currency) — outside the blockchain (utility).
Architecture/tech (non‑AI)
- Components: the PAL BEP‑20 token (BSC) + offchain game/services + users’ onchain interactions in dApps (claim; website).
- Participant roles: players; token holders; product operator; AI agents (as a functional component, claim).
- Where logic runs: onchain — the PAL token; offchain — the game and part of the economy (for example, GOLD as a non‑transferable offchain currency); AI logic (agents/NPCs/co‑pilot) — offchain (website/utility).
- Dependencies: BNB Smart Chain; Palio infrastructure.
Token/economics (expanded, no forecasts)
- Token utility: PAL is used as the marketplace currency and as a consumable resource for in‑game actions/upgrades/speed‑ups (utility).
- Protocol necessity drivers: the utility is described as part of the game’s core loop; at the same time, part of the economy is moved to offchain GOLD (utility).
- Who pays fees: users pay gas on BSC for onchain operations.
- Where fees go: to BSC validators (network fees); in‑game “tax/consumption” are described as mechanics in PAL (utility).
- Issuance/burn: max total supply 1,000,000,000 PAL (BscScan).
- Security/incentive mechanisms: reward pools and distribution (Player Rewards 75%) are described in the utility; staking/slashing are not described.
- Distribution and token issuance schedule: the utility page publishes the shares: Player Rewards 75% (vest over 60 months), Marketing 15.5% (part unlock at TGE, then vest), Liquidity 6.5%, IDO 2%, Patoshi airdrop 1%.
- Treasury: — (there are no treasury addresses in the extracted Tier‑1).
Governance
- Who makes decisions: — (there is no description of governance/DAO in the extracted Tier‑1).
- How protocol parameters change: —.
- Where decisions are discussed/made: —.
- Keys/multisig: —.
Security and incidents
- Audits: —.
- Bug bounty: —.
- Incidents: —.
- Threat model: most of the “AI layer” and the gameplay runs offchain; in the extracted Tier‑1 there are no public addresses of NFT/game logic contracts (other than the PAL token).
Project status and timeline
- Current status: the website and whitepaper are available; the PAL token exists on BSC; the roadmap lists milestones for 2024–2026 (GitBook).
- Key releases/milestones: the soft launch of the game (claim: retention 60%+) and the release of the Patoshi AI Agent (roadmap).
- Roadmap: https://palioai.gitbook.io/palioai/roadmaps-and-links/roadmap
Ecosystem/integrations
- Integrations: BNB Smart Chain; links to an OpenSea collection (BscScan token page) and xter.io in the trusted by section (website).
- Partners: — (we do not treat “trusted by” logos as confirmed integrations without terms).
- Where it’s actually used: the token utility is described in the whitepaper/utility; the token is confirmed onchain.
AI component of the project
- What is real AI here? AI agents/NPCs and the “Emotional Engine” are described as a key layer: agents with memory/mood and the co‑pilot PAL (website); the roadmap describes the integration of AI‑NPC behavior into the game and the release of the Patoshi AI Agent (GitBook).
- What is truly onchain? the PAL token is confirmed on BSC; the website also claims that interaction with dApps is recorded onchain.
- Why is a token needed? PAL is used as the in‑game currency and as a consumable resource for upgrades/speed‑ups and the marketplace (utility).
- Red flags (based on the information found): the AI description is mostly marketing, without metrics/model architecture; the onchain logic of the game/NFTs is not confirmed by addresses (other than the token).
DecAI Fit component summary
- DecAI Fit: 4/6 — medium alignment with the Decentralized AI thesis
| Component | Level | Score |
|---|---|---|
| AI reality | medium | 2 |
| Onchain necessity | low | 1 |
| Token necessity | medium | 2 |
| Evidence | Tier‑1 present | 3 |
Details
AI reality
AI_0 — AI intent (Tier‑1 roadmap) (1/0)
- AI_0 (decision): 0
- Claim (one line): the AI component is described as a current product (AI agents/NPC); the intent flag is not needed.
- Evidence: Tier‑1 — https://www.palio.ai/ ; https://palioai.gitbook.io/palioai
- Why sufficient / why not (one line): intent is applied when AI is only in the plans.
- Conflict note (if any): —
AI_1 — what the AI does (1/0)
- AI_1 (decision): 1
- Claim (one line): AI agents/NPCs and the co‑pilot PAL are described as systems that interact with players and provide personalized insights/behavior.
- Evidence: Tier‑1 — https://www.palio.ai/ ; https://palioai.gitbook.io/palioai/roadmaps-and-links/roadmap
- Why sufficient / why not (one line): specific AI components are described (NPC/agents/co‑pilot).
- Conflict note (if any): —
AI_2 — demos/examples (1/0)
- AI_2 (decision): 1
- Claim (one line): the website has a public “play game” link, and the roadmap describes the soft launch of the game.
- Evidence: Tier‑1 — https://www.palio.ai/ ; https://palioai.gitbook.io/palioai/roadmaps-and-links/roadmap
- Why sufficient / why not (one line): the existence of a public entry point and a launch description serves as a demo indicator.
- Conflict note (if any): —
AI_3 — metrics/quality (1/0)
- AI_3 (decision): 0
- Metrics: — (no quality metrics of AI agents/models).
- Context (version/date/how measured): —.
- Evidence: Tier‑1 — https://palioai.gitbook.io/palioai/roadmaps-and-links/roadmap
- Why sufficient / why not (one line): there are marketing claims and retention, but no AI quality metrics.
- Conflict note (if any): —
AI_4 — tech description/architecture/versions (1/0)
- AI_4 (decision): 0
- Claim (one line): there is no detailed AI architecture/model versions in the extracted Tier‑1.
- Evidence: Tier‑1 — https://palioai.gitbook.io/palioai
- Why sufficient / why not (one line): the whitepaper describes the product without technical parameters of the models.
- Conflict note (if any): —
Onchain necessity
OC_1 — contracts/addresses/chain (1/0)
- OC_1 (decision): 1
- Chain: BNB Smart Chain
- Addresses/identifiers: PAL token: 0xb7E548C4f133AdBB910914D7529D5CB00c2E9051
- Evidence: Tier‑1 — https://bscscan.com/token/0xb7E548C4f133AdBB910914D7529D5CB00c2E9051
- Why sufficient / why not (one line): the explorer confirms the token, the network, and the supply.
- Conflict note (if any): —
OC_2 — onchain beyond just a token (1/0)
- OC_2 (decision): 0
- What useful logic is onchain: in the extracted Tier‑1 there are no addresses of onchain contracts of the game/NFT/airdrop logic (other than the token).
- Evidence: Tier‑1 — https://www.palio.ai/ ; https://palioai.gitbook.io/palioai
- Why sufficient / why not (one line): only the PAL token is confirmed onchain.
- Conflict note (if any): —
OC_3 — onchain is critical (1/0)
- OC_3 (decision): 0
- “Replace the blockchain” test: the game and rewards can be implemented in a centralized database; onchain criticality is not proven in the extracted Tier‑1.
- Evidence: Tier‑1 — https://palioai.gitbook.io/palioai
- Why sufficient / why not (one line): “asset ownership” is claimed, but without onchain artifacts of the product.
- Conflict note (if any): —
Token necessity
TK_0 — no token (1/0)
- TK_0 (decision): 0
- Claim (one line): the project has a token, PAL, on BSC.
- Evidence: Tier‑1 — https://bscscan.com/token/0xb7E548C4f133AdBB910914D7529D5CB00c2E9051
- Why sufficient / why not (one line): the token is confirmed onchain.
- Conflict note (if any): —
TK_1..TK_4 (1/0)
TK_1 — payment for the service (1/0)
- TK_1 (decision): 1
- Claim (one line): PAL is used as the marketplace currency and for “market tax / bulk consumption / sustained consumption”.
- Evidence: Tier‑1 — https://palioai.gitbook.io/palioai/usdpal/utility
- Why sufficient / why not (one line): the utility is listed explicitly.
- Conflict note (if any): —
TK_2 — incentives/collateral/penalties (1/0)
- TK_2 (decision): 1
- Claim (one line): a significant part of the supply is allocated to Player Rewards; a separate share — the Patoshi community airdrop.
- Evidence: Tier‑1 — https://palioai.gitbook.io/palioai/usdpal/utility
- Why sufficient / why not (one line): the reward mechanics are described in the distribution and purpose of the token.
- Conflict note (if any): —
TK_3 — governance (1/0)
- TK_3 (decision): 0
- Claim (one line): the governance role of PAL is not described in the extracted Tier‑1.
- Evidence: Tier‑1 — https://palioai.gitbook.io/palioai
- Why sufficient / why not (one line): there is no description of a DAO/voting.
- Conflict note (if any): —
TK_4 — token is replaceable (1/0)
- TK_4 (decision): 0
- Claim (one line): PAL is embedded in the in‑game economy and described as core utility; replacing it would require reworking the economy.
- Evidence: Tier‑1 — https://palioai.gitbook.io/palioai/usdpal/utility
- Why sufficient / why not (one line): the utility lists numerous mechanics for spending PAL.
- Conflict note (if any): —
Evidence (table)
| Tier | Source | What it proves |
|---|---|---|
| Tier‑1 | https://www.palio.ai/ | Description of the products (Craft & Trade, emotional engine, agents/co‑pilot) and the onchain claim. |
| Tier‑1 | https://palioai.gitbook.io/palioai | Whitepaper: “AI‑powered game franchise” + blockchain ownership of assets (claim). |
| Tier‑1 | https://palioai.gitbook.io/palioai/usdpal/utility | Utility and distribution of PAL (including Player Rewards and the Patoshi airdrop). |
| Tier‑1 | https://palioai.gitbook.io/palioai/roadmaps-and-links/roadmap | Roadmap: AI‑NPC behavior, soft launch, Patoshi AI Agent and plans. |
| Tier‑1 | https://bscscan.com/token/0xb7E548C4f133AdBB910914D7529D5CB00c2E9051 | Onchain PAL token (BSC), max supply, contract identifier. |
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